My second game! This time made for the "I Can't Draw But Want To Make A Game (Again)" jam int the span of 2 weeks.

Beach break is a turn based strategy tiny game, a really short one (it's made in 2 weeks sorry if it is too small >.<) where one character is trying to scape from a beach city facing his pursuers and all the dangers in his way (history unfinished but you have a bite of it :P).

Controls:

- W: Heavy attack

- A: Light attack / skip cutscene

- D: Cheer (Help your allies when they are out of energies :D)

- S: Defend (Let someone else in your team deal with your problems >:D)

- Space: Choose enemy/ally

-Esc: Change attack (just in case you choose an option that you did not want)


Background music by: Existential Worker by Martijn de Boer (NiGiD) (c) copyright 2020 Licensed under a Creative Commons Attribution Noncommercial  (3.0) license. http://dig.ccmixter.org/files/NiGiD/61405 Ft: Javolenus

Comments

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(+1)

You are inspiring my friend. What a fantastic vibe this game has! You did an amazing job on the cutscenes and dialogue. I really enjoyed this. 


Awwwww, that's beautiful, thank you so much :D

They kill me in the first combat.. I think I am confuse with the controls :/

(+1)

Quick tutorial:

1.Choose what to do 

2.Choose on who do it 

3.Do it


1. with wasd you choose what to do, in the first combat you only can use a

2. With w and s you can move the arrow and with space you choose the enemy or ally with the arrow as your target

3. when you are attacking press the button of the attack you choosed to hit the enemy once.


I'd liked to script more the fights to be more intuitive but I did it the best I can in the jam span. Thinking of that maybe I should remove the time limit to attack and let the player try things, maybe I can patch it for tomorrow, I'll try it.

Nice game!